Kainos Wiki

In those parts of Kainos Ge not yet eclipsed by a thick layer of smog, you can still see the stars. Shining over a world that has stood the test of eons, they glimmer faintly and light hope in the hearts of those who catch a glimpse of them between the towering spires. Kainos is a sprawling world of magic populated by fantastical beasts, but the legendary days of heroes and dragons are a distant memory. Now, bustling industrial cities crowd the coastlines and magic trains run thunderously through the mountain ranges.

Kainos is the name of the known world of the Prime Material plane, which exists in a place of intense overlap in the Planar System. The name "Kainos" comes from the ancient Elvish language from the civilization of Telos, and refers to the constant and eternal "newness" of the material world. The full name "Kainos Ge" translates to The New Earth, a term commonly used by Telosian Elves to describe the Material Plane in their writings.

Nations
In present day, the charted geography of Kainos is home to a number of major established nations.


 * Alahil
 * Reformed States of Dologoth
 * Hygard
 * Illyrian Lands
 * K'iorasca
 * Tharan'dul

There are also some smaller territories, governed with varying states of independence from the central nations.


 * Pinsmouth
 * Kitrusian Colonies
 * Fire Islands (Lanahu, Ignabi, & Wela Loa)
 * The Lac Nautica
 * Earth Gate Territories
 * Incognita

History
The Western Continental Calendar identifies the ages of Kainos the following way:


 * Primordial Age (??? – 1000 AE)
 * A period of planar fusion of unknown duration, during which the world was formed, powerful inter-planar beings interacted directly with the material plane, and the original living races of Kainos came to be.
 * End of period marked by the solidifying of the isolated Planar System during and around 1000 AE, as described in an ancient Dwarven story of "cooling ores."
 * First Regal Age (1001 AE – 651 AE)
 * Also known as the Bronze Age. The rise of the first civilizations of the material plane -- Elvish, Orcish, Dwarven. Period characterized by development of earliest settlements, advents of first mortal magic.
 * End of period marked by the start of the First Astral War, a great conflict of Elves, Orcs, and Dwarves throughout what are now the Illyrian and Dologothi landmasses.
 * Second Regal Age (650 AE – 211 AE)
 * Also known as the Iron Age. A period of war-centered innovation and magic experimentation. Many intense, bloody conflicts. First recorded mention of Elven trade with Tabaxi and Aarakocra peoples in the K'iorascan peninsula.
 * Venerable Age (212 AE – 0 SE)
 * Following the resolution of the Last Astral War, a period of peace and classical antiquity in the cultural hubs of Astral-Era Kainos: Telos, Farheim, and Unarith.
 * Sunless Age (0 – 470)
 * A period of desolation following the Fall of Telos, Farheim, and Unarith in a Dragon War. Records of this period are very scarce.
 * Concurrent with the rise of the Human civilizations of the southern Illyrian continent, and the Dwarven migration from Dologoth.
 * Third Regal Age (470 – 990)
 * Also known as the Silver Age. For the first time, kingdoms were established with enough fortification to fight back against the Dragons, and gave way to a period of feudal conquest, monster-slaying, exploration, and adventuring. Many bardic traditions survive from this era, allowing for a wealth of legend and myth. Many wars waged between the Illyrian/Hygardian continent and Dologoth.
 * Golden Age (991–1219)
 * Marked by the end of the Dragon Wars and the total extinction of Dragons in Kainos. This period also saw the recovery of many Telosian relics and a partial reconstruction of the world's history, resulting in a period of neoclassical enlightenment and a recreation of many old Telosian models. Continued conquest and colonization in Dologoth by Hygardian, Illyrian, and Tharan'duli forces.
 * Brass Age (1220–Present)
 * The current age, marked by the formation of the Grand Kainos National Union, which first recognized the Reformed States of Dologoth as a sovereign nation, and under which all recognized nations signed the Questing Accords, which outlawed international adventuring and questing in all recognized nations. Concurrent with the rise of high-speed transport and industrialized arcana.